| |
the world without cybertext >>
Stuart Moulthrop, cybertext author and theorist, poses
the possibility of ãThe World Without Cybertextä as a
mechanism for pondering the future of cybertext. Concentrating
upon the realm of narrowly defined esoteric cybertext
(hypertext fiction, interactive games, and virtual environments),
he accepts the immutability of broadly entrenched exoteric
cybertext (financial trading, e-business, chat rooms and
e-mail). He argues against the notion that such a public
and potentially manipulative interface as the Net should
ever become as transparent as books and film have become.
Moulthropâs future of esoteric cybertext: Games. More than
interpreting the configurations of a set system, games
demand that we interpret to reconfigure the system.
---------------------------------- |
| |
 |
|
|
| |
|
[from the site:]
ãIf we need to kill the literary priest and the cinematic king, the turn to
games could provide an occasion.
I use these fighting words without any claim to innocence, suggesting that
we enter a period of direct contention between existing and insurgent
cultural forms. Since hard knocks will follow, let me define my assertion as
carefully as possible. First, I do not suggest that literature or film
studies have reached the end of their usefulness as disciplines, any more
than Coover in his "End of Books" contemplated the abandonment of writing.
Further, I would not rule out interdisciplinary exchanges, such as Cayley's
enlightening readings out of late poststructuralism, Adrian Miles'
importations from Deleuzean film theory, and other important boundary
crossings. I insist only that nascent cultural formations around the theme
of cybertext--and to be honest, I am thinking mainly of academic
programs--not be conceived as subsidiaries of either literature or film. As
Murray teaches, we should not stifle what is "new" in new media.ä
|
|
 |
|