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little movies >>
"A word is worth a thousand pictures." In this early net
art work by Lev Manovich we see not only cinema's rebirth
online, but also a precursor of the moving images' growing
importance in the text filled internet space
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[Interview]
Rick Silva: What was the first movie you remember watching?
Lev Manovich: I don't remember the first movie I saw but the first film that made a
tremendous impression on me was Tarkovsky's "Mirror."
RS: In the Little Movies intro you mention that cinema is being reborn on the
computer. In an interview we did with Mark Napier he mentioned that the
computer is too much of a utilitarian tool for him, and that he is awaiting
the escape of the internet into the "real" world. Do you feel that the
desktop is merely a pit stop for cinema?
LM: The recent decades saw a real exposition of a variety of new forms of
cinema, both in terms of the look, the cinematic language and the physical
apparatus: from IMAX and location-based motion rides to interactive
cinematic narratives of computer games to various animation / graphic design
/ video / typography hybrids in music videos, Flash animations, etc. Given
this I don't think desktop is just a pit stop for some "essential" cinema
that needs its own unique apparatus. Of course, desktop itself is just stage
in the development of computing, on its way to be replaced by smaller
PDA-type devices, large flat screens, etc. Like a virus, cinema seems to be
able to find its way in all of these machines; they are all legitimate ways
to distribute cinema.
RS: Watching a film on a computer screen seems more like television sometimes
because of the screen size, the scan light, and because the pc lacks the
physical community of a movie theatre. Why do you think new media has
embraced a filmic approach even more than a television aesthetic?
LM: Indeed, while information interfaces embraced some of the conventions of
TV culture (the metaphor of channels; VCR-like controls used in various
software media players), visually desktop cinema seems to aspire not to TV
but to cinema: think, for instance, of camera moves, special effects, and
the opening sequences of computer games. In part this has to do with the
fact that cinema is much more prestigious in our culture than TV: everybody
aspires to be a film director, rather than a TV director. In addition, until
now cinema look represented the ultimate in visual illusionism, something
that other media, including computers, tried to emulate.
RS: In The Language of New Media, you talk about Eisenstein's montage as the
root of frames in net cinema, and Len Lye and Brakhage's painting on film as
being the precursor to today's video editing software that includes paint
features. Have there been any cinematic precedents to the web's use of multi
media, that is, when a site has separate audio, film, text - all relating to
the same piece? What about interactivity in cinema history?
LM: Regarding Web's use of multimedia, I would say that cinema was the
original multimedia, combining iconic images, music, voice, text and
sometimes graphics (think of Godard's films from the 1960s). To me this is
one of the main reasons why it makes sense to think of new media in relation
to cinema: throughout its history cinema already worked out many
sophisticated techniques of how to combine various media in a s ingle
multimedia piece.
Regarding your second question about interactivity in cinema: during
cinema's first decade, a projectionist would select which short films he
would show and in which sequence. So we can say that early cinema was
interactive (although this is of course the most simplistic type of
interactivity). In terms of more recent cinema, many people thought that
"Run, Lora, Run" was influenced by interactive narratives of computer games
in that it showed three different scenarios which started from the same
promise - as though you are playing a computer game and choosing a
particular path through all the possible narratives possible.
RS: Have there been any works of net art that have approached or embodied
your macrocinema concept?
LM: Olia Lialina's classic Web work "my boyfriend came back from the warS"
came pretty close. As I wrote about in my The Language of New Media, "As the
narrative activates different parts of the screen, montage in time gives way
to montage in space. Put differently, we can say that montage acquires a new
spatial dimension. In addition to montage dimensions already explored by
cinema (differences in images' content, composition, movement) we now have a
new dimension: the position of the images in space in relation to each
other. In addition, as images do not replace each other (as in cinema) but
remain on the screen throughout the movie, each new image is juxtaposed not
just with one image which preceded it, but with all the other images present
on the screen."
Another work that I thought was a real breakthrough was text.ure by io360
(1999). As in Olia's work, here the screen was also broken into a number of
frames that were all "wired" to each other; that is, an action in one of the
frames made information in other frames change as well.
RS: Seen any good films lately?
LM: I am going to see the new Mike Figgis film in two weeks and I hope it is
at least as good as his "Timecode" which I loved on all levels as an
exploration of a new cinematic language, as an intimate portrait of
contemporary life, and as a successful attempt to deal with one of the key
problems of visual arts and media today: how to represent a
telecommunication society defined as much by a cell phone conversation as by
a personal physical interaction.
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