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INTERVIEW
WITH DONNA LEISHMAN BY GRACE STEARNS
Spring, 2001
Grace Stearns:
How would you describe "RedRidingHood" in one
to two sentences?
Donna Leishman: RedRidingHood is a non-textual
animated exploration into engaging the viewer
in a recognizable narrative experience, combining
the utterly and moderately linear alongside
random non-authored sequences ( the dream section).
GS:
Would you consider "RedRidingHood" to fall under
the category of Digital Narrative (if no, how
would you describe the category which applies)?
DL: Yes, but the term Digital Narrative suggests
to me that the project was conceived digitally.
Whereas it spent a fair amount of time being
developed as 'traditional' illustrations and
sketches. It was the inherent urge to imbue
interaction within this story that left me no
choice (and no It wasn't like walking over a
bed of hot coals) to convert my ideas into digital
forms.
GS: After concluding that
"point-and-click interaction" does not interfere
with a story's flow, would you say that you
think computer based narratives will become
more widely viewed and appreciated (what do
these pieces have to offer over more traditional
literary forms)?
DL: I think that computer based narratives
offer new forms of narrative interaction / interventions.
This fore mostly over other existing traditional
literary practice, but also they offer the ability
for group collaborations and further development
of serious play. Internet based digital narratives
also offer a closer or a less hidden contact
(the absence of a publishing body) between author/designer
and the audience with email. The appreciation
of these essentially structurally challenging
stories is in my mind a given (for every author
there is an audience?). Whereas I feel the lack
of unified and quality offerings is suppressing
the impact on the mainstream culture and audiences.
GS: How did you become
involved in Internet based artwork?
DL: In earned my spurs initially working
for then Scotland's' Premier Web Design consultancy
(www.Blackid.com), which almost always had me
involved in very corporate treatments of subject
matter. Whilst there I was introduced to both
Flash animation, and a core group of overworked
/ underpaid talented multimedia artists (who
have since become friends and inspirations www.flamjam.com,
www.itsnotrocketscience.com). Having discovered
the wonders within the world of Flash, I speedily
departed to dedicate a years' concentration
on a self-led project. The end product of that
year (that and 4 months of funky but commercial
flash training with New York production house
www.Bullseyeart.com) was a Masters in Design
(specializing in Interactive Narratives) and
the RedRidinghood submission on 6amhoover. At
present in the middle developing the next project
(running under the name Angel Interceptor),
and embarking on lots of new reading and thinking
for a practice based PhD here at in Glasgow
School of Art.
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